![]() ![]() Go to the end of the file and make a note of the length of the bytes from the ones that "break" the chain of "H" to the end of the file, then delete them.Null out the bytes at 0x19 (should be a 01) and 0x1C - 0x1F.Porting entrances/winning animations over from WWE 2K15 to WWE 2K19 with identical slots (the more "official" way):Uncompress both EVP and EVZ files and extract the actor files from the EVZ PACH.EVP GUIDE: Inject the first BPE (the smallest of the two) with the EVP you extracted from 2K15 and the second BPE (the largest of the two) with the EVZ you extracted in step 1. 00100.pac with a program like PacEditor.3. Open the 2K19 animation pac in pac\evt, eg. EVP files are in a directory called "EVP2\" while EVZ is in "EVZ\"2. Extract both the EVP and EVZ files with a program like PacEditor. Porting entrances/winning animations over from WWE 2K15 to WWE 2K19 with identical slots (the easier way):1. For winning, this is in Winning(00-03).pac. For entrances, this is in Entrance(00-08).pac. Synopsis: WWE 2K15 uses single pac files to store multiple ingame assets. ![]()
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